Release notes
1.0 — Initial release
November 4, 2026
Fifty playable days, 427 scenarios and 1,201 possible choices. Each day draws three to eight new cases from a weighted pool. Common entries have weight 50, Rare 25, and Very rare 10; these are relative weights for each eligible scenario.
Seven branching stories include guaranteed follow-ups after the listed delay. Every scenario appears at most once in a campaign. Late story starters are withheld if their remaining scenes cannot fit before day 50.
Attention carries over and recovers two points daily, up to eight. Power recovers three, up to ten. Your decisions change public mood and stability. Low mood and stability can increase the weight of relevant cases. Every scenario has a response requiring no Attention or Power; you can also skip it.
Device saves, export and import, searchable outcomes, story progress, keyboard navigation, mobile layouts and a room-to-computer introduction are included. This release starts a separate campaign from earlier experiments. The old address provides an export tool for earlier saves.
This initial version covers the first 50 days. Longer campaigns and more scenarios will be added in later releases.
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